Cart

Software Craftsman, The: Professionalism, Pragmatism, Pride, 1st edition

BRAND: PEARSON

Publisher: Pearson (December 12, 2014) © 2015
Sandro Mancuso | eBook ISBN: 9780134052588
eBook edition. 1 Year Subscription. Dành cho Cá nhân  |  Trường ĐH, Nhóm, Thư Viện: Gọi 0915920514 để báo giá Pearson, Vital Source eBook hoặc mua Sách In  

ISBN: 9780134052502
Giá bán lẻ: 1,208,000₫
Số lượng:
Tổng tiền:
Giá có thể thay đổi bất kỳ khi nào.
Thời hạn giao hàng: 03 ngày làm việc với sách digital và 30 ngày với sách in. Gọi để được Tư vấn Giáo Trình.

Mô tả sản phẩm


Trong The Software Craftsman, Sandro Mancuso giải thích ý nghĩa của nghề thủ công đối với nhà phát triển và tổ chức của họ, đồng thời chỉ ra cách sống với nghề thủ công đó hàng ngày trong môi trường phát triển thế giới thực của bạn. Mancuso cho thấy kỹ năng sử dụng phần mềm phù hợp như thế nào và giúp sinh viên cải thiện các nguyên tắc kỹ thuật thực hành tốt nhất như linh hoạt và tinh gọn, đưa tất cả các dự án phát triển lên một tầm cao mới. Người đọc sẽ học cách thay đổi nhận thức tai hại rằng các nhà phát triển phần mềm cũng giống như công nhân nhà máy và các dự án phần mềm có thể được vận hành như nhà máy.


Foreword by Robert C. Martin xv

Preface xvii

Acknowledgments xxv

About the Author xxix

Part I: Ideology and Attitude 1

Chapter 1: Software Development in the Twenty-First Century 3

Seniority 5

A New Reality 6

Chapter 2: Agile 9

Process-Oriented Agile Disciplines 10

Technical-Oriented Disciplines 10

What Is It to Be Agile? 11

Agile Manifesto 12

The Agile Transformation Era 14

The Agile Hangover 14

Agile versus Software Craftsmanship 21

Summary 22

Chapter 3: Software Craftsmanship 23

A Better Metaphor 23

What Does Wikipedia Say? 24

A More Personal Definition 24

A Shorter Definition 24

Beyond Definitions 25

Craft, Trade, Engineering, Science, or Art 25

Software Craftsmanship History 26

Summary 39

Chapter 4: The Software Craftsmanship Attitude 41

Who Owns Your Career? 42

Keeping Ourselves Up to Date 44

Know Who to Follow 48

Practice, Practice, Practice 48

Socialize 54

Deliberate Discovery 55

Work-Life Balance 56

Summary 60

Chapter 5: Heroes, Goodwill, and Professionalism 61

Learning How to Say No 64

Providing Options 70

Enlightened Managers 74

Summary 75

Chapter 6: Working Software 77

Working Software Is Not Enough 78

Looking After Our Garden 79

The Invisible Threat 79

The Wrong Notion of Time 81

Legacy Code 88

Summary 91

Chapter 7: Technical Practices 93

The Right Thing versus the Thing Right 93

Context 94

Extreme Programming History 96

Practices and Values 97

Accountability 104

Pragmatism 105

Summary 106

Chapter 8: The Long Road 107

A Tale from a Brazilian Teenager 107

Focus and Determination 110

Job as Investment 111

Autonomy, Mastery, and Purpose 113

Career Inside Companies 114

Summary 115

Part II: A Full Transformation 117

Chapter 9: Recruitment 119

An Ordinary Job Description 120

Too Busy to Interview 122

No Job Descriptions 123

Recommendations 130

Community Involvement 130

Defining Effective Filtering Criteria 131

Proactive Recruitment 134

Summary 135

Chapter 10: Interviewing Software Craftsmen 137

A Business Negotiation 137

Identifying Productive Partnerships 138

Good Interviews 142

Taking a Punt 148

Hiring for an Existing Team versus Hiring for a New Team 149

Pre-Interview Coding Exercises 150

Everyone Should Know How to Interview 151

Developers Must Interview Developers 152

Summary 152

Chapter 11: Interview Anti-Patterns 153

Don’t Be a Smart-Ass Interviewer 153

Don’t Use Brainteasers 154

Don’t Ask Questions to Which You Don’t Know the Answers 154

Don’t Try to Make the Candidate Look Like a Fool 155

Don’t Block the Internet 156

Don’t Code on a Piece of Paper 156

Don’t Use Algorithms 157

Don’t Conduct Phone Interviews 157

Summary 158

Chapter 12: The Cost of Low Morale 159

The Agile Hangover: Low Morale 159

The Cost of Employing 9-to-5 Developers 161

Constrained by Lack of Motivation 164

Injecting Passion 165

Summary 167

Chapter 13: Culture of Learning 169

Wrong Motivation 170

Creating a Culture of Learning 171

What if Others Don’t Want to Join In? 179

Summary 182

Chapter 14: Driving Technical Changes 185

Identifying Skepticism Patterns 185

Be Prepared 189

Where Do We Start? 191

Fear and Incompetence 195

How Do I Convince My Manager? 196

How Do I Convince My Team to Do TDD? 197

Facing the Skeptics 198

Should We Really Care about All That? 205

Summary 205

Chapter 15: Pragmatic Craftsmanship 207

Quality Is Always Expected 207

Busting the “Expensive and Time-Consuming Quality” Myth 209

Refactoring 211

The “One Way” of Developing Software 212

Helping the Business 213

Software Projects Are Not about Us 217

Great versus Mediocre 217

Four Rules of Simple Design 218

Craftsmanship and Pragmatism 221

Summary 222

Chapter 16: A Career as a Software Craftsman 223

Being a Craftsman 224

Career Progression 225

Roads and Milestones 227

Job Diversity 231

The Mission 233

Appendix: Craftsmanship Myths and Further Explanations 235

Index 241

TỔNG QUAN SÁCH

Trong The Software Craftsman, Sandro Mancuso giải thích ý nghĩa của nghề thủ công đối với nhà phát triển và tổ chức của họ, đồng thời chỉ ra cách sống với nghề thủ công đó hàng ngày trong môi trường phát triển thế giới thực của bạn. Mancuso cho thấy kỹ năng sử dụng phần mềm phù hợp như thế nào và giúp sinh viên cải thiện các nguyên tắc kỹ thuật thực hành tốt nhất như linh hoạt và tinh gọn, đưa tất cả các dự án phát triển lên một tầm cao mới. Người đọc sẽ học cách thay đổi nhận thức tai hại rằng các nhà phát triển phần mềm cũng giống như công nhân nhà máy và các dự án phần mềm có thể được vận hành như nhà máy.

MỤC LỤC

Foreword by Robert C. Martin xv

Preface xvii

Acknowledgments xxv

About the Author xxix

Part I: Ideology and Attitude 1

Chapter 1: Software Development in the Twenty-First Century 3

Seniority 5

A New Reality 6

Chapter 2: Agile 9

Process-Oriented Agile Disciplines 10

Technical-Oriented Disciplines 10

What Is It to Be Agile? 11

Agile Manifesto 12

The Agile Transformation Era 14

The Agile Hangover 14

Agile versus Software Craftsmanship 21

Summary 22

Chapter 3: Software Craftsmanship 23

A Better Metaphor 23

What Does Wikipedia Say? 24

A More Personal Definition 24

A Shorter Definition 24

Beyond Definitions 25

Craft, Trade, Engineering, Science, or Art 25

Software Craftsmanship History 26

Summary 39

Chapter 4: The Software Craftsmanship Attitude 41

Who Owns Your Career? 42

Keeping Ourselves Up to Date 44

Know Who to Follow 48

Practice, Practice, Practice 48

Socialize 54

Deliberate Discovery 55

Work-Life Balance 56

Summary 60

Chapter 5: Heroes, Goodwill, and Professionalism 61

Learning How to Say No 64

Providing Options 70

Enlightened Managers 74

Summary 75

Chapter 6: Working Software 77

Working Software Is Not Enough 78

Looking After Our Garden 79

The Invisible Threat 79

The Wrong Notion of Time 81

Legacy Code 88

Summary 91

Chapter 7: Technical Practices 93

The Right Thing versus the Thing Right 93

Context 94

Extreme Programming History 96

Practices and Values 97

Accountability 104

Pragmatism 105

Summary 106

Chapter 8: The Long Road 107

A Tale from a Brazilian Teenager 107

Focus and Determination 110

Job as Investment 111

Autonomy, Mastery, and Purpose 113

Career Inside Companies 114

Summary 115

Part II: A Full Transformation 117

Chapter 9: Recruitment 119

An Ordinary Job Description 120

Too Busy to Interview 122

No Job Descriptions 123

Recommendations 130

Community Involvement 130

Defining Effective Filtering Criteria 131

Proactive Recruitment 134

Summary 135

Chapter 10: Interviewing Software Craftsmen 137

A Business Negotiation 137

Identifying Productive Partnerships 138

Good Interviews 142

Taking a Punt 148

Hiring for an Existing Team versus Hiring for a New Team 149

Pre-Interview Coding Exercises 150

Everyone Should Know How to Interview 151

Developers Must Interview Developers 152

Summary 152

Chapter 11: Interview Anti-Patterns 153

Don’t Be a Smart-Ass Interviewer 153

Don’t Use Brainteasers 154

Don’t Ask Questions to Which You Don’t Know the Answers 154

Don’t Try to Make the Candidate Look Like a Fool 155

Don’t Block the Internet 156

Don’t Code on a Piece of Paper 156

Don’t Use Algorithms 157

Don’t Conduct Phone Interviews 157

Summary 158

Chapter 12: The Cost of Low Morale 159

The Agile Hangover: Low Morale 159

The Cost of Employing 9-to-5 Developers 161

Constrained by Lack of Motivation 164

Injecting Passion 165

Summary 167

Chapter 13: Culture of Learning 169

Wrong Motivation 170

Creating a Culture of Learning 171

What if Others Don’t Want to Join In? 179

Summary 182

Chapter 14: Driving Technical Changes 185

Identifying Skepticism Patterns 185

Be Prepared 189

Where Do We Start? 191

Fear and Incompetence 195

How Do I Convince My Manager? 196

How Do I Convince My Team to Do TDD? 197

Facing the Skeptics 198

Should We Really Care about All That? 205

Summary 205

Chapter 15: Pragmatic Craftsmanship 207

Quality Is Always Expected 207

Busting the “Expensive and Time-Consuming Quality” Myth 209

Refactoring 211

The “One Way” of Developing Software 212

Helping the Business 213

Software Projects Are Not about Us 217

Great versus Mediocre 217

Four Rules of Simple Design 218

Craftsmanship and Pragmatism 221

Summary 222

Chapter 16: A Career as a Software Craftsman 223

Being a Craftsman 224

Career Progression 225

Roads and Milestones 227

Job Diversity 231

The Mission 233

Appendix: Craftsmanship Myths and Further Explanations 235

Index 241

-%
0₫ 0₫
0915920514
0915920514